
Known Bugs
It is possible to get some dead alarm handles stuck in the scheduler. Nobody should notice this since I fail silently when it comes up. getting the texture or color of an object with no mesh gives a less-than-desirable value. (for texture it DOES NOT equal NoTexture) cannot pass Parent= to ACamera and ALight constructors like you can to AnObject copying lights is broken, has something to do with EmissiveColor Sounds are reversed left-right No names are found for objects that are not exported to the main namespace MoveTo command on ANavigator class does not move the topmost window, only the actual rendering window the hierarchy browser doesn't always track with the simulation. Anything that happens inside of a function started with DoEachFrame doesn't update the tree cannot save scenes/simulation state cannot copy objects instanced from subclasses of AnObject apparently turning relative to another object gets slowed down if the script is executed via "import" rather than "execute script" GetBoundingBox is unreliable. copying an object will not copy its actions cannot change visibility of an object that has texture