Known Bugs

It is possible to get some dead alarm handles stuck in the scheduler.
Nobody should notice this since I fail silently when it comes up.

getting the texture or color of an object with no mesh gives a
less-than-desirable value.  (for texture it DOES NOT equal NoTexture)

cannot pass Parent= to ACamera and ALight constructors like you can to
AnObject

copying lights is broken, has something to do with EmissiveColor

Sounds are reversed left-right

No names are found for objects that are not exported to the main
namespace

MoveTo command on ANavigator class does not move the topmost window,
only the actual rendering window

the hierarchy browser doesn't always track with the simulation.
Anything that happens inside of a function started with DoEachFrame
doesn't update the tree

cannot save scenes/simulation state

cannot copy objects instanced from subclasses of AnObject

apparently turning relative to another object gets slowed down if the
script is executed via "import" rather than "execute script"

GetBoundingBox is unreliable.

copying an object will not copy its actions

cannot change visibility of an object that has texture

Alice image from Tenniel Illustrations in Lewis Carroll's "Alice in Wonderland"
The Alice Interactive 3D Graphics Programming System is Copyright © 1990-1996, University of Virginia.